fredag den 29. marts 2013

A* Pathfinding - How does it work.


What is pathfinding?

If you don't know, what pathfinding is, it is when you want to calculate the best road from one place to another. 
It is used in lol(Leauge of legends), when you want to move to another place and pressed at a point with your mouse, then lol uses pathfinding to move you to that point. 
So pathfinding is finding the best route, from one point to another point.

Example from our game! 

Here is an example from our game on how pathfinding can be used in a game.

Bringing characters to life Part 1-3

Today we will try to explain a little bit about how our NPCs work. However, there's just way too much content to just put it all in one post, so we will make this a three part article.

But just before we begin, we are happy to announce that we have gotten Dani's brother, Mikkel Laynes on the team. He will be the one responsible for the music and we are really excited about this. :)

Actually, we are so excited about it that we have already finished the cover art for the soundtrack, so we can share his awesome work with all of you. :)

So remember to check here for updates, because once in a while, we will post a track.


Anyway, let us begin talking about the NPCs
The Work Cycle.
In our game "The Creature" We want the player to experience being the monster in the horror movie/game instead of the Hero. But where's the Horror without the drama and people. To get the best feeling and to make the gameplay more interesting, we need our NPCs to Interact with each other. All their actions should be based on what they've seen, experienced and what influence and relationship they have with one another.

torsdag den 28. marts 2013

So what's going on? A new game you say?


Yes, It is true. We are working on a new game.

- "But you guys haven't finished "De Forbudte Bjerge"!

Yup, That's true. And here's the reasons why we've already started up a new project.

1st) We can't really work on "De Forbudte Bjerge" at the moment, mainly because we are not in charge of its future.

Currently, the guys at Pallesgavebod are considering weither we are allowed to make the game for them or they will hire another team to do so. It might even happen that they decide not to keep the concept which means we will have to change the characters in the game in order to ship it.
And shiping the game is probably our biggest wish.

onsdag den 20. marts 2013

Our game for kids

We are at GameIT College, where we are making a game to children between the age of 8-12 years old.
Our menu

We have made the game for something called "Palles Gavebod" in Denmark.
It is a website for all the kid libraries in Denmark. When the kids visit their site, they do not come back to the site and that is was our game is suppose to do. To get kids on the website to come back to the website and not just visit it one time.

So how was our approach to it?
Well we know that kids love fun and they at that age want to be social. We also know that they are very competitive.
So we needed to get those thing into our game. We have tried to make it as fun as possible and we have highscores in our game. Everything in our menu, has some sort of feedback, so that the kids are never bored.  The game is as fun and challenging as we could do it.