This is NOT the game, that we are making for ludum dare.
Now you can play the awesome game "Lair of the squirrel hell" as a demo.
We hope you'll play it and have fun.
If you feel in a good mode, you could give us some feedback via the document, that you can get on our blog or on facebook. We'll appreciate any feedback we can get, good or bad. We deeply want to make this game, truly awesome and that can only be done with YOUR help.
You can download the game to your browser here :
https://www.dropbox.com/s/v9frj7dtd7db6c1/TheLairOfTheSqurrielHellWebplayer.zip
And the pc version here
https://www.dropbox.com/s/ulqxlfqt1tvzt2y/TheLairOfTheSqurrielHellPc.zip
The document link, if you want to give us some feedback.
https://www.dropbox.com/s/ae2wfdclq6muei5/Feedback.docx
If you have any problems download or installing, send us a mail at headlesshoboentertainment@gmail.com or write a comment.
- Headless Hobo
fredag den 26. april 2013
lørdag den 6. april 2013
Pathfinding - Performance, a tough one!
When I first got pathfinding to work, like you saw in the prototype and had made somemore work on it, I though well now there can't be much more work, but there were and is still much more work, cause I underestimated how hard pathfinding is!
The performance issue
Pathfinding is very cpu needing, becuase of that you need to write your algorith, very good. There can't be anywere it will take too much time on something or else it will lag and it will lag more the more you get into the game!
That was something i found out, when I tried my pathfinding more. It lagged, so I had to fix it, because if it could lag, with a little testlevel as that, then it was going to be a nightmare, when we started making real levels.
| Performance is hard! |
onsdag den 3. april 2013
A taste of what's coming. (Music)
Just a short, but very awesome update.
Today, our music composer Mikkel Laynes gave us a few demo versions of the music he is currently working on.
Enjoy. :)
Enjoy. :)
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